Welcome to the Timekeepers Continuum, the new website devoted to our indie game developing group! Our team is small right now, but we hope to grow into a dynamic development group that pumps out great games for your enjoyment. We currently have only two people on our team: my fantastic artist and friend, Rebecca, and the lead programmer and story designer...wait a minute that is me right? Sometimes I forget...
We are working on several projects right now. The biggest is our RPG release, Outbreak, a Strategy RPG of epic proportions. The game is one of our best kept secrets right now, but if you check up on us you can get a sneak peak at some of the ideas and art going into this great game.
Our other main project is Circus Circus. This one is my brainchild and it will probably be the first this team releases. Circus Circus is a dating sim set in the United States amidst the back drop of a circus that has fallen on hard times. This Visual Novel will challenge your perceptions on love and friendship. It has great characters and a great story. Screenshots and updates will be coming for this game as well.
Edit by WolfenAmphithere: We actually have a potential third project, but I have yet to fully discuss it with Andrew, and either way it would be on the back-burner for quite awhile. I'll give you a hint, though: I started working on the concept before high school.
Edit by Timekeeper: Rebecca stop hijacking my post
Another aspect of this site will be to share some of the techniques and strategies that Rebecca and I use to develop games. We will include tips on art, story design, and programming to spur would be readers to go forth and make their own games.
Our games are currently being developed with a python variant known as Ren'Py. Ren'Py is a language that enables you to make Visual Novels easily without the headaches and complexity it would take to do it from scratch code. Our team will be stretching this language to it's limits in Outbreak because much of the game has to be written and integrated into Ren'Py code. So hopefully we might also be able to release a small framework set for some would be programmers.
Some might say two people isn't enough to tackle this many projects, but Rebecca and I have been working together for several years and I assure you that we are more than a match for the mound of work that sits on our desk. But first let me give you a little bio on the team:
WolfenAmphithere is studying the artistic aspect of Game Design at George Mason University and damn is she good at it. She has been drawing since she could string a sentence together. You name it, she can draw it. I have known her since we were in 2nd grade. When we first met we were bitter enemies, but then when we reconnected in our senior year of high school we became fast friends. She is an avid video game player, die hard Legend of Zelda fan, and she will defend Nintendo to the death so watch out. All and all she is the perfect lead artist of our partnership.
Timekeeper(myself) is studying Network Security at George Mason University and working as a full time Hardware Technician for U.S Customs. I started reading and writing stories when I was in Kindergarden and I have never stopped. I have a knack for marketing and business, but only use it for things I am passionate about (I have never met a salesman that I don't dislike). I have only been programming for a couple of years now, but I quickly became a master at it. In the short span of two years I am now proficient in 9 languages and I don't plan to stop there. My current favorite is the language we will be programming most of our games in, Ren'Py.
So we lift our glasses to you for a bright future. Hope you keep following us!